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d_dreamer
July 6th, 2004, 08:30
im having so much fun, but i have a feeling no one likes my ideas, or thinks im crazy, but i dont care. Im having fun :rotfl:

BTW, heres the key

NR or RN: Is an area I've designated for a ride, but havent thought of it yet
IE: is an interactive exploring area
ss: Specialty shop
GS: Gift Shop
R: resteraut
RL: Ride that'll I'll explain later
BR: Bathroom

and once again, its a v. rough scetch...

SorcererMickey
July 6th, 2004, 13:11
Hey that looks interesting.

Have you seen this site before? definitely something to consider...

Imagi-Nations University Design Competition (http://disney.go.com/disneycareers/imaginations/home.html)

I'm sure that by now you know that "Walt Disney Imagineering is the master planning, creative development, design, engineering, production, project management and research and development subsidiary of The Walt Disney Company", but there are other opportunities.

Check out these links:

Walt Disney College Program (http://disney.go.com/disneycareers/college/index.html)

:ears: :ears: :ears:

mondo1748
July 6th, 2004, 15:51
I think this has a lot of merit.....Also don't fret if people don't like it....If I thought that I'd never post on this. I instead expect people not to like it and take honest feedback to make the small changes to improve it. Great concept layout though. It seems your bothered by the fact that you don't have enough ride ideas to fill the area. To me this looks like a area that is equivalent to a land (and not a full park) correct? Start like Disney does for now and have a few rides only, leaving areas for expansion. Also remember the number of rides doesn't make an idea great....it's the quality of those rides that makes them great.

Keep up the good work this shows a lot of promise (post again when you finished the final stage....Any day you would like to bounce ideas off each other for stuff shoot me a post.... :hehe:

SorcererMickey
July 6th, 2004, 18:25
Also remember the number of rides doesn't make an idea great....it's the quality of those rides that makes them great.

I definitely agree with mondo1748 on this.

Have you seen the Travel Channel's show "Disney's Imagineers" or looked through the book "Imagineering - A Behind the Dreams Look at Making the Magic Real"?

The number one guideline in the development of any element of the Disney parks is "the story". Just like a movie starts with a story which is visualized through a "storyboard", everything in the Disney parks has a story.

You have incredible ideas and a great layout :thumbs: .

My feedback:

I read your description of the park and the layout and it sounds very good, now come up with a story. No joke, you can start with something like:

"As darkness approaches, our young sorcerers decide to explore the woods for just a while longer despite the warnings from the groundskeeper... :afraid:"

Now, whatever story you come up with will have a plot with a beginning, middle and end, these will be your Pre-Show, Ride/Attraction and Post-Show. The more detail you put in your story, the more interesting your Ride/Attraction will be. Describe the sway of the trees, the shadows cast by the moonlight, things that can be incorporated into your ride through special effects and that will make the ride seem very real.

Hope that helps!!!

:ears: :ears: :ears:

mondo1748
July 6th, 2004, 21:00
Couldn't have said it better.....Since you can't have us literally open up your brain you need to paint that mental image you have for us. The more detail you give the less we can self deviate from your idea. I myself can not draw or engineer a ride, but I can picture it and describe it most of the time to nauseating depth. I do know basic of what will work and I do like to make sure it can be done or a basic principle for a rides function has been used before (hence proving it can work). I do test myself to that. Example I won't say lets have people stuck in a sub that fills with water and then a electricity bolt hits the water the people are in (just an example no basis on this and its a far-fetched one for illustration purposes. This would kill everyone obviously. Now if I sad it fills half way and using fast blinking strobes and the equivalent of welding sparks to simulate the electric failure then you know that at the very least it can be done and that real professionals can hammer out the real effect details to look more realistic and repeatable.

Also if you get stuck and still like the idea and don't want to change course post the issue and what you have we would love to help. :hehe:

d_dreamer
July 7th, 2004, 01:25
Imagi-Nations University Design Competition (http://disney.go.com/disneycareers/imaginations/home.html)


Walt Disney College Program (http://disney.go.com/disneycareers/college/index.html)
[/CENTER]

thanks for the links, but ive already found those. i would love to enter the competitions, but im too young, i think u have to be in highschool or collage to enter.

d_dreamer
July 7th, 2004, 01:29
It seems your bothered by the fact that you don't have enough ride ideas to fill the area. To me this looks like a area that is equivalent to a land (and not a full park) correct? Start like Disney does for now and have a few rides only, leaving areas for expansion. Also remember the number of rides doesn't make an idea great....it's the quality of those rides that makes them great:

well, im a little worried, but im gunna start rereading the books, and im sure that will help. from now on im just gunna post ride ideas, until, im finished with the 'opening' park stage.

SorcererMickey
July 7th, 2004, 05:24
I'm serious when I say that you have great ideas. I can just imagine how they will develop as you go through high school and go to college.

It's obvious you want to be an Imagineer, but what do you want to do?
Do you want to be a show producer or writer and come up with great stories, an architect or interior designer and be able to design and bring those stories to life, an engineer who figures out the ride systems and special effects to take people into a completely different world...

Just giving you a few ideas to think about later, just keep doing what you are doing and sharing with us and we will be happy to help you.

Who knows, maybe someday you will apply for the Imagi-Nations Internship with one of these ideas :thumbs: .

:ears: :ears: :ears:

d_dreamer
July 7th, 2004, 09:21
thanks, im really flattered. yes, im v. want to be an Imagineer. I'm thinking either 1.) show writer 2.) creative design 3.) hmmm, there were more, i dont no from the top of my mind, there all in my books.... *runs downstairs to consult* But i would really like writing, i love writing. or designing, cos i love that kinda thing. im looking forwards to the illumination thing. I want nothing better just to be an intern.

mondo1748
July 7th, 2004, 16:01
Just an opinion from you guys on this but I think this is a SAD thing that Disney needs to have someone with creativity be a specialist in a field. Creativity is a hard thing to teach and while we have people that can design they can't always be creative. I'm disappointed with Disney in the respect that they don't pair up really creative people with people that are ingenuity in there profession to make the idea possible. Disney wants the whole package in one person. Engineers that are very good at what they do may opt out of something creative and do something simple, due to the fact they are designing the ride and it will be less stressful for them even if they are extremely gifted at solving complicated issues. If someone else is designing the attraction, they are now posed with a challenge they have to overcome to make the idea work. This is a sort of separation of departments to avoid these conflicts of interest. It also brings out the best possible traits from both parties. As for me I believe we as a group on this forum should be put in the creativity department. Are both of you with me on this? :wink:

d_dreamer
July 7th, 2004, 20:42
I kinda got lost in the middle of that... Can you summerize it in a sentence? I agree, we are the creative developement team... Is it possible to get the boards changed to that?

mondo1748
July 7th, 2004, 21:09
English speak well I :wacko: .....Well my grammar isn't the greatest either. We got spell check ....can we get a Chris (mondo1748) only Grammar Check? :lol: ..........What I said was basically Disney needs to stop getting only imagineers that have a special trade and instead pair special trades people (engineers, artists architects) with creative people that can't do that stuff. Creativity can't be taught.

SorcererMickey
July 8th, 2004, 01:33
What I said was basically Disney needs to stop getting only imagineers that have a special trade and instead pair special trades people (engineers, artists architects) with creative people that can't do that stuff. Creativity can't be taught.

:huh: Isn't that the reason why Imagineering is considered to be the leader in the industry and why they get an entire show on the Travel Channel showcasing their approach to entertainment design? This would not happen if they did not have great teams which include writers, architects, engineers, project managers, administrative support... You need experts in different fields for the sake of accountability; the architect design the space, the engineer the ride system, the project manager and accountants track the time line and the budget, but they all look up to the writer and show producer (the creative team) and always refer back to "the story" to make sure the final product is seamless from beginning to end.

Also consider that for the first 30 years of Disney, there was no other company that would even come close, Disney and Imaginering were doing everything first. But eventually that great run would have to slow down, other companies would study WDI's approach, emulate it and also come up with great ideas which have resulted in great rides at other parks.

But that is what other parks have, great rides. No other park gives you that complete immersive environment the way Disney does.

But I do agree, there is always room for improvement...

victorlowe
July 8th, 2004, 02:44
I had an old friend who was a Disney animator on Snow White (correction: Sleeping Beauty, my friend says he was a baby in the 30´s when Snow White was made) and he told me lots about his experiences at Disney Studio in the 50's. He is one of the most creative people I ever met. When he wants to decorate, he paints a picture himself, and when he wants extra money, he invents new dishes to serve at parties. I think California has always had many more creative people with idiosyncracies or a spirit of adventure that made them want to leave their old communities. I think creative people have to be allowed a lot of lee-way and freedom, and many corporate cultures discourage that, encouraging conformity instead.

I try to look at everything from every angle. It's the mental equivalent of going into a room and standing at all four corners for the different views. I am lucky in that nobody in the family ever insisted on my being a conformist, indeed the opposite is true. It is not necessary to re-invent the wheel but simply put things together in new combinations. There is nothing totally new under the sun. Walking around a crowded park at WDW is a great inspiration to creative thinking if you keep your eyes and ears and mind open.

mondo1748
July 8th, 2004, 17:17
Oh by all means I'm not saying people that are professionals can't think but what I'm saying is that trying to find a very creative and a very good engineer/artist/and so on.....is harder and it might be better to look for very creative people and pair them up very gifted professionals. While I do know that professionals are creative, its like anything else in the world it not always easy to find the best of everything in one object/person. Disney is trying to force the issue of more bang for the buck. This is why people that make ideas, like in this post, will never see the light of day because while they may be gifted in creativity they lack say....architechure.....Sometimes I would love to have the people that make this stuff happen follow me and I'd love to say this would be a cool thing to do....now you guys are the magic makers, make it possible. Lets face the truth also the Creativity in Disney has dropped a lot lately as well. Look at Dinoland (kiddie part) and the growing number of 3-D shows. Dinoland has 2 cookie cutter rides that are fit to be used in local carnivals and I think they need to ease up on the 3-D shows unless they take it to another step....Just my thoughts....again I'm not saying people are lacking creativity ....I'm saying that they need to find the 93 octane version and not the 89 or 87 version....while they're all good there not racing fuel. confused yet :wacko: :D

d_dreamer
July 8th, 2004, 23:40
mondo makes a good point, have really good creative ppl, but also really good engineers and stuff. the only downside is that theres more ppl, and that means that they have 2 get payed, so the ppl that r imagineers get payed less

koolkay04
March 27th, 2005, 13:47
thats brilliant d_dreamer and course we all like your idea's!
kaz:)

Dilbert
March 27th, 2005, 16:21
looking good!

will there be warnings about not walking down the right hand side of a path on certain days, unless you wish to risk being turned into green jello?

keep up the good work :thumbs:

d_dreamer
March 27th, 2005, 19:34
Woah! This post still exist? Its amazing how you forget these things

Thanks for your feedback! I always appreciate it! And yes, fun signs are a must. I love the green jello idea mwhaha